ALL PROJECTS
SEMI-OPEN WORLD ADVENTURE

SKYMACHINE

October, 2020 – November, 2020 Itch.io Release
SkyMachine Banner

SkyMachine is a semi-open world adventure game made in collaboration with MyMachine. We visited a classroom of children with various disabilities to transform their own drawn inventions into playable mechanics within the game.

Visual StudioUnityC#

MY DUTIES

Shooting Mechanic

Iterated on the "Waterpup 2000" mechanics to shoot water bubbles in dog shapes. Transitioned from custom camera angles to an over-the-shoulder shooting style for improved control feel.

Tank Minigame

Developed an on-the-rails minigame where players drive a tank, targeting burger-spawning machines with pancake projectiles while balancing level design and control feel.

Cleaner Box Companion

Built NavMesh-based companion AI that collects coins for the player, complete with fallback teleport functionality for complex terrain.

Enemy Behaviour

Refactored existing enemy behaviors into modular, reusable components to ensure consistent AI logic and easy global tweaking.

Lighting & Environment

Tweaked lighting setups and integrated custom stylized skyboxes to deliver a vibrant, cartoonish aesthetic across the world.

UI & Tutorials

Implemented custom UI interfaces for inventions like the "Tekenherkenner" alongside tutorial menus and video playback elements.

STRUGGLES

STRUGGLE: INVENTIONS SCOPE

Fitting every child's invention into the game meaningfully within time constraints. Solved by creating interactive showcase shops for additional mini-figure inventions.

STRUGGLE: PERFORMANCE

Maintaining smooth framerates on low-spec target hardware in a semi-open world environment. Required extensive optimization of LODs, grass distances, and texture streaming.

CHILDREN'S INVENTIONS

Invention 1
Invention 2
Invention 3
Invention 4
Invention 5
Invention 6
Invention 7
Invention 8
Invention 9

GAME TRAILER

GAMEPLAY SCREENSHOTS